
Session Respect Score
"Cooperative detective fiction game requiring partner coordination and narrative focus."
Minimum session
15 min
Pausability
At save points
Resume friendliness
Some reorientation
FOMO pressure
Low FOMO
Focus required
Intense
Session structure
Story chapters
Similar games
Platforms
About
Antioch is an online cooperative interactive fiction game. Based on a story written by FibreTigre (the award winning author of Out There), you’ll play as one of two detectives working together to solve a intriguing crime. The adventure will bring you to the city of Antioch, a dark metropolis surrounded by moutains and sea. We love text adventure games, and we wanted to approach them differently. We really believe that multiplayer will breath new life to this genre, giving more depth to your choices, because you’re playing with another human being. Antioch could be summarized as a multiplayer gamebook, playable on all mobile devices (smartphones, tablets and Apple watch).
Media
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Community Session Data
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Context Tags
No sound needed? One-handed? Good for commutes? Players vote.
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Platform Notes
Does it actually work well on your platform? Community tested.
Antioch: Scarlet Bay — Session FAQ
- How long does a session of Antioch: Scarlet Bay take?
- The minimum meaningful session for Antioch: Scarlet Bay is approximately 15 minutes. This is the shortest play window where you can make real progress or have a satisfying experience, based on community data.
- Can you pause Antioch: Scarlet Bay?
- Antioch: Scarlet Bay uses save points or manual saves. You'll need to reach a checkpoint before exiting to avoid losing progress — factor this into your session planning.
- Does Antioch: Scarlet Bay pressure you to keep playing?
- Antioch: Scarlet Bay has low FOMO. There may be some narrative momentum, but the game doesn't pressure you to keep playing. Natural stopping points are common.
- What is Antioch: Scarlet Bay's Session Respect Score?
- Antioch: Scarlet Bay has a Session Respect Score of 6.7/10. This score combines minimum session length, pausability, FOMO level, and pickup friendliness into a single metric for how well the game fits busy schedules.






