Session Respect Score
"Intense horror puzzle adventure requiring focus and nerves."
Minimum session
20 min
Pausability
At save points
Resume friendliness
Some reorientation
FOMO pressure
Zero FOMO
Focus required
Intense
Session structure
Story chapters
Similar games
Platforms
PlayStation 4, PC / Windows, macOS, Xbox One, Nintendo Switch
About
From the creators of Amnesia: The Dark Descent and Dear Esther comes a new first-person horrorgame that will drag you to the depths of greed power and madness. It will bury its snout into your ribs and it will eat your heart.
The year is 1899. Wealthy industrialist Oswald Mandus awakes in his bed, wracked with fever and haunted by dreams of a dark and hellish engine. Tortured by visions of a disastrous expedition to Mexico, broken on the failing dreams of an industrial utopia, wracked with guilt and tropical disease he wakes into a nightmar…
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Context Tags
No sound needed? One-handed? Good for commutes? Players vote.
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Platform Notes
Does it actually work well on your platform? Community tested.
Amnesia: A Machine for Pigs — Session FAQ
- How long does a session of Amnesia: A Machine for Pigs take?
- The minimum meaningful session for Amnesia: A Machine for Pigs is approximately 20 minutes. This is the shortest play window where you can make real progress or have a satisfying experience, based on community data.
- Can you pause Amnesia: A Machine for Pigs?
- Amnesia: A Machine for Pigs uses save points or manual saves. You'll need to reach a checkpoint before exiting to avoid losing progress — factor this into your session planning.
- Does Amnesia: A Machine for Pigs pressure you to keep playing?
- Amnesia: A Machine for Pigs has no FOMO mechanics — no timed events, live content, or narrative cliffhangers. You can stop whenever you want without feeling like you're missing out.
- What is Amnesia: A Machine for Pigs's Session Respect Score?
- Amnesia: A Machine for Pigs has a Session Respect Score of 7.0/10. This score combines minimum session length, pausability, FOMO level, and pickup friendliness into a single metric for how well the game fits busy schedules.







