SessionPick
Aliens: Colonial Marines - Collector's Edition Pack

Gearbox Software · 2013

Aliens: Colonial Marines - Collector's Edition Pack

Session Respect Score

AI estimate · 0/5 votes
0.0/ 10

"Action-packed sci-fi shooter where you fight aliens with special weapons and can tackle bite-sized missions or training scenarios between other commitments."

Heads up: Single-player allows pausing; multiplayer modes are real-time with no pause functionality.
Best session: 20-45 minutes

Minimum session

15 min

Pausability

At save points

Resume friendliness

Some reorientation

FOMO pressure

Zero FOMO

Focus required

Intense

Session structure

Missions & levels

Use the firing range training missions for quick 15-20 minute sessions when you're short on time; main campaign missions take longer.

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DLC

About

The Collector's Edition Pack includes: - Plasma Pulse Rifle - This special rifle fires charged balls of plasma annihilating any enemies caught in its path. - Sonic Electronic Ball Breakers - Landing on the floor, this special, high-tech grenade bounces several feet into the air before unleashing a large electrical charge that fries anything in the vicinity. - US Colonial Marines Academy firing range - Test your speed and accuracy with any gun in different scenarios & navigate multi-room obstacle courses, set on the U.S.S. Sephora, with enemy and innocent civilians targets.

Single playerMultiplayerCo-operativeSplit screenFirst personActionScience fictionHorror

Media

Community Tips

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Community Session Data

No sessions logged yet —

Context Tags

No sound needed? One-handed? Good for commutes? Players vote.

🔇No sound OK
🤚One-handed
🎵Background game
🚇Commute friendly
✈️Plane friendly
💤Suspend & resume
Quick to boot
☁️Cloud save
👶Kid can watch
🛋️Couch co-op
🎤No voice chat needed
🌙Solo after bedtime
🎙️Podcast game
🧘Zen mode
🥱Brain off
🔁Satisfying grind
🧒Kid co-op

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Platform Notes

Does it actually work well on your platform? Community tested.

Suspend/resume works
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Load times are fast
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Performance is stable
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Cloud saves work
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Plays offline
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Full controller support
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Aliens: Colonial Marines - Collector's Edition Pack — Session FAQ

How long does a session of Aliens: Colonial Marines - Collector's Edition Pack take?
The minimum meaningful session for Aliens: Colonial Marines - Collector's Edition Pack is approximately 15 minutes. This is the shortest play window where you can make real progress or have a satisfying experience, based on community data.
Can you pause Aliens: Colonial Marines - Collector's Edition Pack?
Aliens: Colonial Marines - Collector's Edition Pack uses save points or manual saves. You'll need to reach a checkpoint before exiting to avoid losing progress — factor this into your session planning.
Does Aliens: Colonial Marines - Collector's Edition Pack pressure you to keep playing?
Aliens: Colonial Marines - Collector's Edition Pack has no FOMO mechanics — no timed events, live content, or narrative cliffhangers. You can stop whenever you want without feeling like you're missing out.
What is Aliens: Colonial Marines - Collector's Edition Pack's Session Respect Score?
Aliens: Colonial Marines - Collector's Edition Pack has a Session Respect Score of 7.7/10. This score combines minimum session length, pausability, FOMO level, and pickup friendliness into a single metric for how well the game fits busy schedules.

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