SessionPick
Age of Wonders III

Triumph Studios · 2014

Age of Wonders III

Role-playing (RPG)StrategyTurn-based strategy (TBS)IGDB 71Steam 80%

Session Respect Score

AI estimate · 0/5 votes
0.0/ 10

"Deep 4X strategy with RPG customization in fantasy setting."

Best session: 90-180 minutes

Minimum session

60 min

Pausability

Pause anytime

Resume friendliness

Some reorientation

FOMO pressure

Low FOMO

Focus required

Intense

Session structure

Open-ended

Save frequently between turns to avoid losing progress in long sessions.

How does this game respect your time? Sign in to add your rating.

About

Age of Wonders III, like the previous games in the series is a turn-based strategy game set within a high fantasy universe where the player assumes the role of a political-military leader. Gameplay is 4X-based (explore, expand, exploit and exterminate) where players explore the world map, slowly building an empire through colonization, warfare and diplomacy with rival powers. However new to III is the greater addition of role-playing game features, where players must first choose and customize their leader, all options dependant on the player's chosen style of play. There are six available races in the initial release: humans, draconians, high elves, dwarves, orcs, and goblins, all that will determine the race of their empire with each having unique perks and abilities. The leader and empire is further shaped by the choice from skill sets based on traditional RPG classes along with further specializations and skills to select. Each leader class also has access to their own unique units with a distinct visual look based on their corresponding race, each to accommodate their own unique approach to strategy, both in combat and when managing their empire. On release there are six different classes a leader can be. The "Sorcerer" class emphasizes the use of magic for enchantments and summoning powerful units. The "Theocrat" derives from an organized religion based society including zealots followers and the use of holy spells and warriors. The "Rogue" favors less direct approaches to situations, employing stealth, thievery and manipulation aswell as dark magic in diplomacy and warfare. The "Archdruid" channels the power of nature, using it to their advantage by being very self-sufficient and being able to call upon wild creatures. The "Dreadnaught" leads a steampunk styled society, using large industry, machinery and gunpowder-based units like cannons and tanks. Finally the "Warlord" specializes in direct conflict and combat tactics, utilizing effective non-magic based units and abilities. Leaders themselves and separate recruitable hero units will be able to gain experience and level up, while also being able to gain new equipment and powers. Players can also develop their alignment between good and evil based on their player's actions and the cultures the player absorbs into their empire, rather than race like the previous games in the series. Cities themselves provide much of the resources, infrastructure and host to unit recruitment. Independent cities and units not immediately aligned to any player/leader are also present in the world map. Units that come from an unaffiliated city will fight to protect a city's domain, and they won't forget that they're tied to it. Many of these independent settlements aren't cities in the traditional sense, but can be alternative settlements, like a "Giant's Keep" for example. The player can conquer these holdings, which will provide units like a city, or they can absorb them through diplomatic means by paying tribute and diplomatic and/or alignment standing. Quests can also be given to players by independent forces and cities, including but not limited to clearing out wild units, searching for relics and even conquering cities and other holdings. Quests can grant the support of independent forces for player in addition to a reward such as gold or equipment, sometimes with the choice of either given to the player upon completion of the quest. As in the case of the first game in the series, Age of Wonders III offers a story-driven campaign that is playable from two sides, the human-centric Commonwealth Empire and the Court of the High Elves. In addition to the campaign; single-player scenarios, online multiplayer, random map generation and a map editor are also available. The graphics of Age of Wonders III will be presented in 3D instead of the isometric view the series has utilized up to this point.

Before the events of the first game, the elven court was decimated by humans, an invasive race new to the Blessed Continent at the time. The elves split into two factions. The son of the slain king Inioch, Meandor, led the dark elves and the Cult of Storms, a group that intended to wipe out the humans. Inioch's daughte…

Single playerMultiplayerCo-operativeThird personBird view / IsometricFantasy4X (explore, expand, exploit, and exterminate)

Media

Community Tips

Be the first to leave a tip!

Sign in to add a tip

Community Session Data

No session logs yet.

Context Tags

No sound needed? One-handed? Good for commutes? Players vote.

🔇No sound OK
🤚One-handed
🎵Background game
🚇Commute friendly
✈️Plane friendly
💤Suspend & resume
Quick to boot
☁️Cloud save
👶Kid can watch
🛋️Couch co-op
🎤No voice chat needed
🌙Solo after bedtime
🎙️Podcast game
🧘Zen mode
🥱Brain off
🔁Satisfying grind
🧒Kid co-op

Sign in to vote on tags

Platform Notes

Does it actually work well on your platform? Community tested.

Suspend/resume works
— not enough votesSign in
Load times are fast
— not enough votesSign in
Performance is stable
— not enough votesSign in
Cloud saves work
— not enough votesSign in
Plays offline
— not enough votesSign in
Full controller support
— not enough votesSign in

Age of Wonders III — Session FAQ

How long does a session of Age of Wonders III take?
The minimum meaningful session for Age of Wonders III is approximately 60 minutes. This is the shortest play window where you can make real progress or have a satisfying experience, based on community data.
Can you pause Age of Wonders III?
Yes — Age of Wonders III supports instant pause. You can stop at any moment without penalty, making it ideal for sessions that might be interrupted.
Does Age of Wonders III pressure you to keep playing?
Age of Wonders III has low FOMO. There may be some narrative momentum, but the game doesn't pressure you to keep playing. Natural stopping points are common.
What is Age of Wonders III's Session Respect Score?
Age of Wonders III has a Session Respect Score of 6.5/10. This score combines minimum session length, pausability, FOMO level, and pickup friendliness into a single metric for how well the game fits busy schedules.

Cookies on this site

We use cookies to keep you signed in and, with your permission, to understand how the site is used.

You can accept all cookies or manage your choices. Read our Cookie Policy.