
Sekai Project · 2018
A More Beautiful World: A Visual Novel
Session Respect Score
"A story-driven visual novel about rediscovering lost magic that plays at your own pace between sessions."
Minimum session
15 min
Pausability
At save points
Resume friendliness
Easy to resume
FOMO pressure
Zero FOMO
Focus required
Moderate
Session structure
Story chapters
Similar games
Platforms
About
Magic vanished when the ancient wizards who ruled Gallantia were ousted by the armies of man. Knowledge of the arcane and the ones who worked the ancient Blessings were lost - buried in the sands of time. Magic has been relegated to the realm of myth, of superstition. Yet, myths often have a basis in truth, and a chance encounter in the Eternal Forest could change the world forever.
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Community Session Data
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Context Tags
No sound needed? One-handed? Good for commutes? Players vote.
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Platform Notes
Does it actually work well on your platform? Community tested.
A More Beautiful World: A Visual Novel — Session FAQ
- How long does a session of A More Beautiful World: A Visual Novel take?
- The minimum meaningful session for A More Beautiful World: A Visual Novel is approximately 15 minutes. This is the shortest play window where you can make real progress or have a satisfying experience, based on community data.
- Can you pause A More Beautiful World: A Visual Novel?
- A More Beautiful World: A Visual Novel uses save points or manual saves. You'll need to reach a checkpoint before exiting to avoid losing progress — factor this into your session planning.
- Does A More Beautiful World: A Visual Novel pressure you to keep playing?
- A More Beautiful World: A Visual Novel has no FOMO mechanics — no timed events, live content, or narrative cliffhangers. You can stop whenever you want without feeling like you're missing out.
- What is A More Beautiful World: A Visual Novel's Session Respect Score?
- A More Beautiful World: A Visual Novel has a Session Respect Score of 8.5/10. This score combines minimum session length, pausability, FOMO level, and pickup friendliness into a single metric for how well the game fits busy schedules.






